An operating system for those in the global south and rural communities with low literacy, low technological literacy with limited access to power, and connectivity.
Major audience and pain points are identified in this sprint. User research, Objective and Design principles are defined.
Testing wireframes and build a library including typography, page structure, color palette, icon set, and other components.
In the final sprint, we refine our Apps based on the critiques and finalize it for presentation.
Creating core apps based on the design principles defined in the earlier sprints. Including iteration and testing.
Musician From Sierra Leone
I recently obtained an older smartphone from a local NGO. Learning to operate the phone took some time as the icons were unfamiliar, the huge learning curve on navigating the OS, and the phone didn’t support my native dialect. Additionally, because of local infrastructure constraints I only have access to WI-FI for 3 hours a day.
Context heavy UI design
Unfriendly gesture interactions
High power consumption
Cloud services reliability
An operating system for those in the global south and rural communities with low literacy,
low technological literacy with limited access to power, and connectivity.
The whole system is primarily designed for a dark mode, which would save a considerate amount of power for our users together with the OLED screen. Based on our research, the price of the OLED screen is not as pricy as before. We can find OLED solution with a better cost performance for our users considering the power saving potential. This decision solves two of the pain points at once.
The music player uses a waveform scrubbing interaction so that users can precisely find a point in a song. The radio tab is for local FM/AM stations. It uses the same scrubbing metaphor as the music player screen which allows users to switch between different radio stations.
This home screen is on track with the design principles. Communicating a design that is minimalist but also has icons that are identifiable to someone who may not be as technologically literate. Additionally, the use of block buttons is meant to add more ease of use when launching Apps.
Simple but highly functional following universal and flat structure principles. The analog screen is very familiar to our users. Function keys are in different colors and are contrasting so that important functions are easily identifiable.
A world map is integrated into the clock app, which makes the world clock clearer than ever. Users can understand the time differences just at a glance. Additionally, users can zoom in/out on the map to refine their time zone selection.
The dialer screen has shortcuts such as “Mom” to minimize the steps users need to take to make a phone call. The contacts tab has a slider on top so that users can find targeted contacts in a short amount of time. Added the message and call shortcuts to increase efficiency.
It focuses on educating and making health resources more accessible to users. In addition to graphs and health data, the discover feature provides training videos, healthy recipes, and articles. When needed, It also has a chat function where users are directly connected with volunteering international medical professionals to ask general questions and get support.
Completing this project made me realize the world moves at a different pace. Today, the mobile operating systems we are accustomed to only involve around certain groups of people. I learned that it is extremely challenging to design for all due to differences in culture, language, and lifestyle. However, I also learned that there is a space for a new operating system that focuses on simplicity and functionality. That is what we tried to achieve with this project. An OS that connects people living in rural areas around the world. Further research is still required to better understand people's lifestyles from different parts of the world which would greatly help improve ConnectOS.